Update V0.06
First Fantasy » Devlog
What’s Been Completed:
- Item Storage (Work in Progress): The item storage system is functional but not yet fully complete. Shift-clicking allows items to be moved between the inventory and chests for easier management.
- Tool & Ore Tiers: New tool and ore tiers have been added, providing access to better equipment and resources.
- Item Interaction: Items are no longer automatically picked up by walking over them. Now, the action/talk button is required to collect items, offering more precise control.
- Quick Slot Assignment: Though not a new feature, it’s worth mentioning that hovering over an item in the inventory and pressing keys 1-0 will assign it to the corresponding quick slot for quick access during gameplay.
- Item Effects: Each tool and item now has its own distinct effect on combat, mining, and lumberjacking, adding more strategy and variety to resource gathering and battles.
- Sound Effects (SFX): Placeholder sound effects have been added to enhance the experience. These will be refined in future updates.
What’s Still to Come:
- Gamepad Controls: Gamepad support is still behind, as the game is being built with mouse and keyboard in mind first. Further refinements to gamepad controls will be made.
- UI Enhancements: Continuing to improve menus, with health, stamina, and mana bars coming soon.
- Save/Load Features: Work on the save and load system is ongoing and will be available in a future update.
- Crafting System: The crafting system is being developed, enabling players to make use of collected resources.
- Tool Durability: Tool durability will be introduced soon, adding another layer of depth to gameplay.
- More Lootable/Craftable Items: Expect more lootable and craftable items to enhance the overall experience.
Files
FirstFantasyV0.06.zip 35 MB
95 days ago
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First Fantasy
A casual adventure RPG
Status | In development |
Author | Retro Kevin |
Genre | Role Playing |
Tags | 2D, Casual, Crafting, Fantasy, Farming, LÖVE, Pixel Art, Retro, Top-Down |
Languages | English |
Accessibility | Configurable controls |
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